Add memory stats
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parent
918e329790
commit
6eac082ad2
10
cmd/main.cpp
10
cmd/main.cpp
@ -6,7 +6,8 @@
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#include "../signalsmith-stretch.h"
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#include "../signalsmith-stretch.h"
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#include "util/simple-args.h"
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#include "util/simple-args.h"
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#include "util/wav.h"
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#include "util/wav.h"
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#include "util/memory-tracker.h"
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#include "util/memory-tracker.hxx"
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int main(int argc, char* argv[]) {
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int main(int argc, char* argv[]) {
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SimpleArgs args(argc, argv);
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SimpleArgs args(argc, argv);
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@ -40,7 +41,7 @@ int main(int argc, char* argv[]) {
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stretch.setTransposeSemitones(semitones, tonality/inWav.sampleRate);
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stretch.setTransposeSemitones(semitones, tonality/inWav.sampleRate);
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memory = memory.diff();
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memory = memory.diff();
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std::cout << "Setup (alloc/free/current):\t" << memory.allocBytes << "/" << memory.freeBytes << "/" << memory.currentBytes << "\n";
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std::cout << "Memory: allocated " << (memory.allocBytes/1000) << "kB, freed " << (memory.freeBytes/1000) << "kB\n";
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// pad the input at the end, since we'll be reading slightly ahead
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// pad the input at the end, since we'll be reading slightly ahead
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size_t paddedInputLength = inputLength + stretch.inputLatency();
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size_t paddedInputLength = inputLength + stretch.inputLatency();
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@ -61,7 +62,10 @@ int main(int argc, char* argv[]) {
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stretch.process(inWav, inputLength, outWav, outputLength);
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stretch.process(inWav, inputLength, outWav, outputLength);
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processMemory = processMemory.diff();
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processMemory = processMemory.diff();
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std::cout << "Processing (alloc/free/current):\t" << processMemory.allocBytes << "/" << processMemory.freeBytes << "/" << processMemory.currentBytes << "\n";
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if (processMemory.allocBytes + processMemory.freeBytes > 0) {
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std::cout << "Processing (alloc/free/current):\t" << processMemory.allocBytes << "/" << processMemory.freeBytes << "/" << processMemory.currentBytes << "\n";
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args.errorExit("allocated during process()");
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}
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// Read the last bit of output without giving it any more input
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// Read the last bit of output without giving it any more input
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outWav.offset += outputLength;
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outWav.offset += outputLength;
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