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MIT License
Copyright (c) 2022 Geraint Luff / Signalsmith Audio Ltd.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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# Signalsmith Stretch: pitch/time library
This is a C++11 library for pitch and time stretching, using the final approach from the ADC22 presentation _Four Ways To Write A Pitch-Shifter_.
## How to use it
```cpp
#include "signalsmith-stretch.h"
signalsmith::stretch::SignalsmithStretch<float> stretch;
```
### Configuring
The easiest way to configure is `.presetDefault()`:
```cpp
stretch.presetDefault(channels, sampleRate);
```
If you want to test out different block-sizes etc. then you can use `.configure()` manually, and even change `.freqWeight`/`.timeWeight`/`.channelWeight`.
### Processing (and resetting)
```cpp
// Clears internal buffers
stretch.reset();
float **inputBuffers, **outputBuffers;
int inputSamples, outputSamples;
stretch.process(inputBuffers, inputSamples, outputBuffers, outputSamples);
// Inspect latency
int totalLatency = stretch.inputLatency() + stretch.outputLatency();
```
The `.process()` method takes anything where `buffer[channel][index]` gives you a sample. This could be a `float **` or a `double **` or some custom object.
To get a time-stretch, just hand it differently-sized input/output buffers.
### Pitch-shifting
```cpp
stretch.setTransposeFactor(2); // up one octave
stretch.setTransposeSemitones(12); // also one octave
```
You can set a "tonality limit", which uses a non-linear frequency map to preserve a bit more of the timbre:
```cpp
stretch.setTransposeSemitones(4, 8000/sampleRate);
```
### Custom pitch map
This stretcher does (fairly rough) peak-detection, and creates a non-linear frequency map based on that.
You can hook into this to define your own pitch-map, by providing a callback which is called once per channel, for every FFT block:
```cpp
stretch.setMap([&](int channel) {
for (auto &peak : stretch.peaks) {
peak.output = peak.input*2; // up one octave
}
});
```
The input/output frequencies are relative to Nyquist. It's not currently-tested what happens if your map is non-monotonic.
## Compiling
Just include `signalsmith-stretch.h` in your build.
It's pretty slow if optimisation is disabled though, so you might want to enable optimisation just where it's used.
### DSP Library
This uses the Signalsmith DSP library for FFTs and other bits and bobs.
For convenience, a copy of the license is included (with its own `LICENSE.txt`) in `dsp/`, but if you're already using this elsewhere then you should remove this copy to avoid versioning issues.
## License
[MIT License](LICENSE.txt) for now - get in touch if you need anything else.

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@ -19,10 +19,10 @@ struct SignalsmithStretch {
int intervalSamples() const { int intervalSamples() const {
return stft.interval(); return stft.interval();
} }
int inputLatencySamples() const { int inputLatency() const {
return stft.windowSize()/2; return stft.windowSize()/2;
} }
int outputLatencySamples() const { int outputLatency() const {
return stft.windowSize() - inputLatencySamples(); return stft.windowSize() - inputLatencySamples();
} }