80 lines
2.3 KiB
Markdown
80 lines
2.3 KiB
Markdown
# Signalsmith Stretch: C++ pitch/time library
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This is a C++11 library for pitch and time stretching, using the final approach from the ADC22 presentation _Four Ways To Write A Pitch-Shifter_.
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It can handle a wide-range of pitch-shifts (multiple octaves) but time-stretching sounds best for more modest changes (between 0.5x and 2x).
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## How to use it
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```cpp
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#include "signalsmith-stretch.h"
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signalsmith::stretch::SignalsmithStretch<float> stretch;
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```
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### Configuring
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The easiest way to configure is `.presetDefault()`:
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```cpp
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stretch.presetDefault(channels, sampleRate);
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```
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If you want to test out different block-sizes etc. then you can use `.configure()` manually.
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### Processing (and resetting)
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```cpp
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// Clears internal buffers
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stretch.reset();
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float **inputBuffers, **outputBuffers;
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int inputSamples, outputSamples;
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stretch.process(inputBuffers, inputSamples, outputBuffers, outputSamples);
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// Inspect latency
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int totalLatency = stretch.inputLatency() + stretch.outputLatency();
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```
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The `.process()` method takes anything where `buffer[channel][index]` gives you a sample. This could be a `float **` or a `double **` or some custom object.
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To get a time-stretch, just hand it differently-sized input/output buffers.
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### Pitch-shifting
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```cpp
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stretch.setTransposeFactor(2); // up one octave
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stretch.setTransposeSemitones(12); // also one octave
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```
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You can set a "tonality limit", which uses a non-linear frequency map to preserve a bit more of the timbre:
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```cpp
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stretch.setTransposeSemitones(4, 8000/sampleRate);
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```
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Alternatively, you can set a custom frequency map, mapping input frequencies to output frequencies (both normalised against the sample-rate):
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```cpp
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stretch.setFreqMap([](float inputFreq) {
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return inputFreq*2; // up one octave
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});
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```
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## Compiling
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Just include `signalsmith-stretch.h` in your build.
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It's pretty slow if optimisation is disabled though, so you might want to enable optimisation just where it's used.
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### DSP Library
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This uses the Signalsmith DSP library for FFTs and other bits and bobs.
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For convenience, a copy of the license is included (with its own `LICENSE.txt`) in `dsp/`, but if you're already using this elsewhere then you should remove this copy to avoid versioning issues.
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## License
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[MIT License](LICENSE.txt) for now - get in touch if you need anything else.
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